# Microsoft Gaming cuts about 650 jobs in fresh post-Activision layoffs
On the 2024-09-12 event date, Microsoft Gaming said it would lay off about 650 employees, or 3% of its global workforce, in another round of cuts after the Activision Blizzard deal.
The source is explicit about both the number and the share of the workforce affected. Microsoft Gaming said approximately 650 employees would be laid off, amounting to about 3 percent of the division's global headcount. The report frames the move as part of additional cuts following the Activision Blizzard acquisition, which makes this feel less like a one-off adjustment and more like a continuing restructuring inside the gaming business.
One detail in the excerpt sharpens the story further: the company reduced the Call of Duty: Warzone Mobile team as part of the new round of layoffs. That is a concrete example of where the cut landed and it shows that the decision was not limited to a single back-office function. It reached product teams tied to one of Microsoft's biggest gaming franchises.
The significance lies in how quickly a major acquisition can be followed by workforce reductions. The source does not spell out the internal rationale, but the link to post-Activision Blizzard cuts indicates that Microsoft Gaming was still aligning its organization after the deal. For employees, that means continued uncertainty; for the business, it suggests management is still trying to reconcile the size of the division with its priorities.
The packet does not provide a full list of affected studios or say whether the layoffs were tied to performance, duplication or regional consolidation. That keeps the article focused on the facts that are clearly supported: the number of jobs, the share of the workforce and the reduction to the Warzone Mobile team. Those are enough to show that the company was trimming again, and not on a symbolic scale.
For readers, the verified takeaway is plain. Microsoft Gaming is laying off about 650 people, or 3 percent of its workforce, and one of the visible effects is a smaller Call of Duty: Warzone Mobile team.
The report does not provide a complete studio-by-studio list of who is affected, but it does identify the Warzone Mobile team as one visible casualty of the cut. That matters because it shows the layoffs are touching active product work, not just overhead. For a division still adjusting after a huge acquisition, a fresh round of reductions suggests the company is continuing to redraw its gaming structure while asking remaining teams to do more with less.
For the company, that means the reorganization is still ongoing. The layoff figure may be modest relative to the whole business, but it is large enough to matter inside teams that are trying to keep products moving and users engaged.



